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16:26 | infromthecold <infromthecold!~infromthe![]() |
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16:26 | infromthecold | Good afternoon |
16:32 | I was wondering if you would know the target age for the olpc, as i want to to a project that teaches math and words and spelling in the mold of sesame street, or would the target be older than that | |
16:37 | alsroot | infromthecold: there are various activities, including activities like you're talking about, target age could be also various |
16:37 | infromthecold | thanks |
16:41 | alsroot | infromthecold: in fact some people (including me) think about sugar is not only about creating programs for *later* usage(by kids) but more about the one process where people(not only kids, but including kids) create something and teach themselves |
16:47 | infromthecold | I have the skils and the time to create something, but what and who for :) |
16:48 | silbe <silbe!~silbe![]() |
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16:50 | infromthecold | any ideas of what is NEEDED ? |
16:50 | alsroot | infromthecold: thats all time a good thing to know this :), you can ask about special needs of some activities on http://lists.sugarlabs.org/listinfo/iaep ML list, it is list targeted more to educators |
16:51 | personally started work within sugar from something like this, but for now I got lots of work that relates more to sugar internals :) | |
16:53 | infromthecold | :) thanks for the link, Im an EX games developer, done 30+ games, since 1980s, so activities even in Python should be up my street |
16:54 | silbe | g'evening! |
16:54 | infromthecold | good evening |
16:55 | silbe | infromthecold: just in case you were asking about things Sugar would benefit from (sorry for jumping into the discussion without listening for a while first): We have dire need for automated testing, especially automated UI tests. |
16:56 | infromthecold | patricia.curtis![]() |
17:00 | silbe | infromthecold: was this directed at alsroot or me? |
17:00 | infromthecold | oh sorry, you silbe |
17:01 | as i say i have time, but i want to do something in my skillset and that is intresting, benefits others within the OLPC project | |
17:07 | silbe | infromthecold: awesome! We can always need help, especially from experienced developers. You might be interested in the "Vacancies" wiki page (https://wiki.sugarlabs.org/go/Vacancies). But like I said, IMO the most important important task (for someone with background as a developer) is automated UI tests. |
17:07 | infromthecold: Welcome, BTW! | |
17:20 | shan <shan!~cuil![]() |
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17:23 | silbe | infromthecold: I'll follow up via email if you're interested in details about the automated UI tests stuff. Or I'll just shut up if you're not. ;) |
17:25 | infromthecold | LOL |
17:29 | well i dont want to upset anyone or put down their work on such a worthwhile project, but looking at the available activities with my game developer eyes, they do not inspire me. I feel i could do better, but then i will have to proove that as its easy to sit on my high horse | |
17:31 | I think it would be best if i write something and submit it, as then i would have understood the limitations of the OX and sugar and either prooven im an idiot or an asset to the project(s) | |
17:35 | alsroot | infromthecold: agree, I did the same, the easiest way could be just creating an activity, the sugar core is just 3-4 not big python based projects, the rest (what might make more sense in some cases) is activities |
17:36 | though I don't have gamedev background and what I did is just recoding some of activities :) | |
17:40 | silbe | infromthecold: then you better not even try looking at their code ;) |
17:41 | infromthecold: at least some of them were written by interns during the early days of Sugar | |
17:42 | infromthecold | Yes, i think i am a little scrared of the Sugar Project as i am not from a Linux background (although i have dabbled) but having 30+ years in programming, i easily pick up new languages and systems, i would normally write somthing in c, but i understand the need for end user to have source code and python does not look that hard, even though i am suprised there is no Vsync in pygame. |
17:42 | yes other peoples code, is sometimes more trouble than its worth | |
17:46 | silbe | infromthecold: another important aspect is easy exchange of custom activities. With interpreted languages like Python you don't need to compile anything (which eliminates quite a can of worms). Just exchange the source code and you're done. |
17:48 | infromthecold: alsroot is working on integrating 0install with Sugar (project name 0sugar). It's quite a lot of work for the obvious reasons (different distros, different hardware, potentially expensive or no internet access, etc.). | |
17:51 | anubhav_ <anubhav_!7aa12c36![]() |
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17:51 | alsroot | silbe: btw is how ds-2 going, I hope to announce bazaar Core project (git glucose) packages and start thinking about Core:Lab ie laboratory of experimental things like rainbow and your ds-2 |
17:51 | silbe | alsroot: depends on what you mean by ds-2 |
17:51 | alsroot | silbe: just what you did |
17:52 | silbe | if you mean the git based rewrite that I don't think I ever mentioned anywhere, then there's no code yet and I even don't have the concept finished. ;) |
17:52 | lucy00 <lucy00!~lindsey![]() |
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17:53 | infromthecold | :) well its good learn, i did not know what 0install was until you mentioned it, and am i right in assuming ds-2 is not a nintendo platform? |
17:54 | lucy00 | hello, I have been looking at the sugar-love bugs and noticed that most of them appear to have fixes already... is there anything else thats needs to be done to those? or should I wait for updates? |
17:54 | alsroot | silbe: anyway I'm thinking about something like staging glucose project w/ experimental features that not (yet) in glucose (or even won't be at all), core idea is having checkboxs in CP to enable/disable particualr feature and let people use/test them |
17:55 | infromthecold: for ds-2 I meant sugar-datastore rewrite :) | |
17:56 | silbe | alsroot: so version support for the current data store? I intend to land it in 0.92. I've somewhat recently added support for emulating the old API (as well as is possible) and for keeping only a certain number of versions per entry (deleting the oldest entry when a newer one gets saved). that's not great, but a stopgap measure for the size overhead issue so we can ship a version support enabled data store to the users and work out better housekeepin |
17:56 | alsroot | lucy00: if tickets are not closed then they are not committed to trunk, attached patches might be arguable or incomplete |
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17:58 | lucy00 | alsroot: thanks!! |
17:58 | silbe | lucy00: you might take a look at other bugs and judge for yourself whether you might be able to tackle them. not all of the easy ones are marked as sugar-love, especially not "older" ones. |
17:59 | alsroot | lucy00: though some patches might be committed to trunk but not (yet) to some of stable branches |
18:00 | silbe: in 0.92.. next sugar could be too different to previous one :) I'm also planing/hopping to have 0install work there, it will be new glucose component that will handel all dependencies/activity-management stuff | |
18:00 | silbe | alsroot: interesting. it goes along my sugar-next lines, though I didn't envision ways to enable/disable patches as that's rather hard (and laboursome) to get right. |
18:00 | lucy00 | is it a general consensus to contact the owner/maintainer before starting work on a bug? |
18:01 | alsroot | lucy00: yup, it would be useful, maint might have vision on how it could be fixed |
18:01 | silbe | alsroot: because of Gnome 3 we have a major API change anyway, so now is a good time to land stuff we want in the long run and that change API. |
18:02 | alsroot | lucy00: you can find info about maints on http://wiki.sugarlabs.org/go/D[…]m/Release/Modules |
18:02 | lucy00 | alsroot: great, thanks for your help |
18:04 | alsroot | yw |
18:06 | silbe | infromthecold: I'm curious for what activity you'll come up with :) |
18:07 | infromthecold | sothing like this |
18:07 | http://www.youtube.com/watch?v=b8sbDFvXzGs | |
18:07 | silbe | infromthecold: oh, you might be interested in knowing about some team at the RIT. They're working on a game-like activity; IIRC it was something RPG-style for learning math and called Fortune Hunter. |
18:09 | hmm, looks like I need to update youtube-dl first | |
18:10 | infromthecold | lmao |
18:11 | alsroot | infromthecold: you also can talk w/ GCompris people (http://gcompris.net/), it is bunch of small app for kids (mostly written in C but there are python ones as well) |
18:12 | silbe | d'oh, that's going to take some time. 114MB via 802.11b (=> 360KB/s) |
18:15 | infromthecold | ouch |
18:25 | alsroot | infromthecold: btw GCopris channle in #Gcompris and ericb2 GC main dev |
18:26 | s/in/is/ | |
18:27 | hmm maybe ericb2 is not main GC dev | |
18:39 | silbe | infromthecold: I'm not quite sold on the educational value of this application, but then A/V was totally out of sync so maybe the voices / sound effects in the background (that didn't make sense to me) make up for at least a part of it. and there's definitely something lost in the translation for me - in the video it seems as if Kindergarten is after pre-school, while it's the other way round here: Kindergarten is 3yr up, primary school 6yr up, pre-s |
18:42 | infromthecold | Yes thats why my first question was asking about the target age group for the OX |
18:42 | dipankar <dipankar!~dipankar![]() |
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18:44 | alsroot | infromthecold: GCompris is also targeted to 2 to 10 age |
18:45 | but, afaik, people don't see problems in having GC in sugar | |
18:45 | silbe | infromthecold: target age for XO is primary and secondary school children IIRC (someone else can probably give you a better answer, including taking country differences into account). Target age for Sugar is at least the same, though personally I'm targeting adults, too (no age limit at all). |
18:47 | infromthecold | I suppose Primary amongst the poor is not the same as Priamry amongst the beter off. |
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19:12 | infromthecold | Anyhow laters silbe, aslroot |
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19:41 | mukul | alsroot: hi |
19:41 | alsroot | mukul: hi |
19:42 | mukul | alsroot: I was working on sugar SL 2201. Can you tell me which file should I be looking at? |
19:43 | alsroot | mukul: grep for ClipboardMenu class |
19:43 | mukul | Ok |
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